FBOs are in way different than other render targets, so texturing works just fine. The only reason is, that parts of the texture units may still be clogged by the FBO attachments. A FBO cannot be render target and texturing source at the same time, so if the OpenGL thinks this may be the case strage things may happen.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.