The TextLayout, Font and Graphics2D question can be achieved simply in Android by using a TextView, some layout attributes in the layout xml file and possibly augmenting it with some code. To illustrate with an example, the TextView could be declared in the layout xml as follows.
There is no exact equivalent to TextLayout but you can use FontMetrics (see the Paint) class to get the advance and ascent. To draw text, simply use a Canvas. There is no equivalent of FontRenderContext (it's not needed on Android.).
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