Rotating a sprite in XNA?

According to MSDN the method with 8 parameters takes a Rectangle, not a Vector2. There are some methods with 9 parameters and a Vector2. Are you missing a parameter?

You need to add an float number after "origins" for scale parameter of Draw method, and since you don't want to change your texture's size, scale should be 1. (you need to use 6th overload of Draw method, which takes vector2 for position and a float for scale, another solution is using 5th overload, which in this case you have to use rectangle for position and there will be no need for scale).

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