Rotating camera around the X-axis (three.js)?

You have only provided a snippet of code, so I have to make some assumptions about what you are doing.

Three. Js tries to keep the camera facing up. When you pass 0 along the z-axis, it'll "fix" the camera's rotation.

You can just check and reset the camera's angle manually.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions