It will execute the codes below subsequently without waiting for the delay to run the first argument of 'setTimeout It looks like you're starting the first rotate directly. Instead of: rotateImages(0) Try to start the first rotate with a delay, like: window. SetTimeout(function() { rotateImages(0); }, settings.
ImageArray0. Delay).
It will execute the codes below subsequently without waiting for the delay to run the first argument of 'setTimeout' It looks like you're starting the first rotate directly. Instead of: rotateImages(0); Try to start the first rotate with a delay, like: window. SetTimeout(function() { rotateImages(0); }, settings.
ImageArray0. Delay).
– kinakuta Jun 9 at 9:24 Yup. Thanks! I've actually created a separate function to call so the first time won't be activated!
– whyzee Jun 15 at 1:06.
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