The International Journal of Computer Game Research, explores the rich cultural genre of games along with a forum for scholars ideas and theories that provides an academic channel for discussing games and gaming.
Game Studies is a cross-disciplinary journal dedicated to games research, that is web published at gamestudies.org.
The primary focus is on aesthetic, cultural and communicative aspects of computer games,with an attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
A lot of it depends on what game is being examined. You could reach randomly into one of those used game bins at gamestop and be equally likely to pick up a dud as a masterpiece. The game would have to be determined by game reviewers and the community as they are the most likely to be able to distinguish between the duds and the masterpieces.
But if you do get the right game, I think the benefits are amazing. It can teach reading (if the game uses text over voiced dialogue), hand/eye coordination and artistic direction. Some of these games are just beautiful to look at, not because the game is powerful, but because the people creating them can truly make art.
I'm a speculative fiction writer so a lot of inspiration has come from video game stories. It might seem unlikely but they have the same storytelling power as movies (if not more so because you are interacting in the story and influencing it).
We're stuck with them so something has to be done I guess. God only knows what.
Hmmm.... that's interesting. I personally love video games and have made a few hubs about them.. but to have them taught... Whilst I'll agree games like minecraft, the sims and roller coaster tycoon may enhance creativity (plus a bunch of others) I'll also agree that some may enhance hand-eye co-ordination and reflexes, but I doubt they (at the moment) have enough educational value to be 'taught' to kids. Maybe in the future, maybe.
Hell no. I will concede that playing video games helps develop hand eye coordination, a variation of problem solving, and perhaps reflexes. So does playing baseball or football.
Or tag, for that matter. That's all I'm willing to agree with.
Education was originally meant to teach a person to be free. It was supposed to show us how to react appropriately to extreme occurrences in life. As science progressed and history passed, there understandably became more to teach.
We should be teaching these things. Video games teach what? Shooting like crazy solves problems.
I have no issue with games as recreation, but cannot imagine that their value would ever exceed the harm they would do in a classroom setting.
The discrepancy in reading ability between boys and girls in the States is reason enough NOT to "teach" video games in a public school setting.
I think some video game may have some educational value, but most video games these days relate more to brainless violence. If a game was developed to be educational, then it would be more likely to be worth teaching.
I think that in some situations it helps it all depends on the best way a person learns. If you enjoy what your doing your going to pay more attention and learn faster. I the same respect have you seen some of the educational gamers out there?
Some are really boring do not have player to player interation or are very cut and dry. Each student and the goals of the lessons should be considered before simply saying play this game tada you learned somthing.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.