That way you won't see the fling efect there is one way of doing that with the gallery clreate the galery like this: Gallery xmlns:android="schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/HorizontalGallery" android:gravity="center_vertical" android:spacing="2px on the getview you have to: public View getView(int position, View convertView, ViewGroup parent) { ImageView I = new ImageView(_Context); i. SetImageResource(R.drawable. YourPicture); i.
SetLayoutParams(new Gallery. LayoutParams(LayoutParams. MATCH_PARENT,LayoutParams.
MATCH_PARENT)); //setting the scale: int viewWidthtmp; int viewHeighttmp; if(getHeight() == 0) { if(_horizGallery.getWidth() == 0){ viewWidthtmp = _horizGallery.getWidth(); viewHeighttmp = _horizGallery.getHeight(); } else { viewWidthtmp = _screenWidth; viewHeighttmp = _screenHeight; } //getting the size of the image. BitmapFactory. Options o = new BitmapFactory.Options(); o.
InJustDecodeBounds = true; //returns null, but fills the out methods bm = BitmapFactory. DecodeResource(getResources(), R.drawable. YourPicture, o); if(o.
OutHeight> viewHeight || o. OutWidth> viewWidth) {i. SetScaleType(ImageView.ScaleType.
CENTER_INSIDE);} else {i. SetScaleType(ImageView.ScaleType. FIT_CENTER);} //DO NOT ADD the line below //i.
SetBackgroundResource(mGalleryItemBackground); return i; } You also have to declare 2 global variables variables and initialize them in the OnCreate of the activity public class ScrollingGallery extends Activity { private int _screenWidth; private int _screenHeight; ... public void onCreate(Bundle savedInstanceState) { super. OnCreate(savedInstanceState); setContentView(R.layout. Scrollingallery); Display display = getWindowManager().
GetDefaultDisplay(); _screenWidth = display.getWidth(); _screenHeight = display.getHeight() After that you just have to mak the gallery scroll with a timer if I'm not mistaken, this should work wth a full page gallery. Code is a little long and I just wrote it so might have a bug.
That way you won't see the fling efect. There is one way of doing that with the gallery. Clreate the galery like this: on the getview you have to: public View getView(int position, View convertView, ViewGroup parent) { ImageView I = new ImageView(_Context); i.
SetImageResource(R.drawable. YourPicture); i. SetLayoutParams(new Gallery.
LayoutParams(LayoutParams. MATCH_PARENT,LayoutParams. MATCH_PARENT)); //setting the scale: int viewWidthtmp; int viewHeighttmp; if(getHeight() == 0) { if(_horizGallery.getWidth() == 0){ viewWidthtmp = _horizGallery.getWidth(); viewHeighttmp = _horizGallery.getHeight(); } else { viewWidthtmp = _screenWidth; viewHeighttmp = _screenHeight; } //getting the size of the image.BitmapFactory.
Options o = new BitmapFactory.Options(); o. InJustDecodeBounds = true; //returns null, but fills the out methods bm = BitmapFactory. DecodeResource(getResources(), R.drawable.
YourPicture, o); if(o. OutHeight> viewHeight || o. OutWidth> viewWidth) {i.
SetScaleType(ImageView.ScaleType. CENTER_INSIDE);} else {i. SetScaleType(ImageView.ScaleType.
FIT_CENTER);} //DO NOT ADD the line below //i. SetBackgroundResource(mGalleryItemBackground); return i; } You also have to declare 2 global variables variables and initialize them in the OnCreate of the activity. Public class ScrollingGallery extends Activity { private int _screenWidth; private int _screenHeight; ... public void onCreate(Bundle savedInstanceState) { super.
OnCreate(savedInstanceState); setContentView(R.layout. Scrollingallery); Display display = getWindowManager(). GetDefaultDisplay(); _screenWidth = display.getWidth(); _screenHeight = display.getHeight(); ... After that you just have to mak the gallery scroll with a timer.
If I'm not mistaken, this should work wth a full page gallery. Code is a little long and I just wrote it so might have a bug.
Thanks for your efforts! I actually have to use fling since the images will be changed only when the user slides his finger horizontally across the screen. – Sagar Hatekar Apr 1 at 17:21 Gallery has fling.
If you want only one image to scroll while lingigng goto stackoverflow. Com/questions/2373617/…. – J-Rou Apr 1 at 19:52 thanks!
That helped! – Sagar Hatekar Apr 4 at 14:25 Glad to be helpfull. – J-Rou Apr 5 at 22:13.
I am relatively new to Android Animation and Gestures. I have 15 images that I want to slide around. Only one image shows up on the screen at a time and when I slide L->R on the first image, the 2nd image shows up and so on - like a slideshow.
I looked at the Android Gallery tutorial but I don't want the thumbnails to be shown. My understanding is to use an ImageView and keep changing the images. Is this the right way or is there a better approach to this?
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