Solving projectile motion problems?

1. D = v0t + 1/2*at^2 32.9 = 0t + 1/2*(9.8)t^2 t = 2.5912 R = vxt 14.53 = vx(2.5912) vx = 5.607 m/s 2. D = v0t + 1/2*at^2 0.96 = 0t + 1/2*(9.81)t^2 t = 0.4424 R = vxt 1.2 = vx(0.4424) vx = 2.712 m/s.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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