Spin image clockwise/anticlockwise on touch?

Import UIView beginAnimations:@"RotationAnimation" context:nil; CABasicAnimation *fullRotationAnimation; fullRotationAnimation = CABasicAnimation animationWithKeyPath:@"transform. Rotation"; fullRotationAnimation . FromValue = NSNumber numberWithFloat:0; fullRotationAnimation.

ToValue = NSNumber numberWithFloat:((360*M_PI)/180); fullRotationAnimation. Duration = 2; // speed for the rotation. Smaller number is faster fullRotationAnimation.

RepeatCount = 1e100f; // number of times to spin. 1 = once myImage. Layer addAnimation:fullRotationAnimation forKey:@"360"; UIView commitAnimations.

2 Actually, I don't believe the begin / commit animations block for the UIView is necessary here, because you are explicitly animating the view's layer. You may also want to use "transform.rotation. Z" as the keypath for the animation, to clearly specify what axis is being rotated about.

– Brad Larson Oct 10 '09 at 23:24.

You'll want to use CoreAnimation for this; basically you'll need to apply an animation to the transform property of your image view. There are plenty of samples on Apple's developer page that show variations on this.

This may be the late answer to your question, but it will help someone.. By using the CGAffineTransformMakeRotation we can able to rotate the Image Rotate the Image in Anti-Clockwise Direction -(void)rotate { x++; CGAffineTransform transform = CGAffineTransformMakeRotation(x); imageView. Transform = transform; self performSelector:@selector(rotate) withObject:self afterDelay:0.1; } For ClockWise Direction use x.

RepeatCount = 1e100f; // number of times to spin. You'll want to use CoreAnimation for this; basically you'll need to apply an animation to the transform property of your image view. There are plenty of samples on Apple's developer page that show variations on this.

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