Use bringChildToFront(view) to show any child view above other child views.
– OhMisterRabbit May 7 at 20:26 Yes getParent(). BringChildToFront(view). No, dialogs do not implement View.
AFAIK, you can start Dialog from any context - no for all this. – Peter Knego May 7 at 20:57 I'm having trouble getting that line of code to work. I have a LinearLayout called l1 that has an edittext in it, a framelayout that contains the linear layout AND my gameboard.
When something happens in the gameboard, I want to display the LinearLayout(which is called l1). It needs to be called from inside the gameboard (which is a SurfaceView) but it isn't working. Do I have to pass the name of l1 to it somehow?
– OhMisterRabbit May 8 at 1:43.
See this page for help with Creating Dialogs.
For example, I have one SurfaceView in my FrameLayout and I want it to display a DialogBox when the game is over to receive user text input. I'm assuming that DialogBox will be stored as another view in the FrameLayout, but how do I actually display it? I'll need to call it from my SurfaceView, because when something happens in the SurfaceView, that DialogBox needs to be displayed.
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