Unity - How to avoid circular reference?

The way this is typically done is to declare just the services you need and have them ctor-injected. Don't inject a "ServiceWrapper" which just contains everything. Inject what you need.

As the container builds up your type you don't have to worry about providing the services. They will be just there.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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