What is being done against online cheaters in UT2?

Epic are making the netcode more cheat-proof, and are working together with CSHP In November 2001 Epic hired Dr. SiN, the founder of the anti-cheat project CSHP. Just recently Mark Rein confirmed that Doc SiN has been given the task to make the U engine netcode more cheatproof: http://ina-community.com/forums/showthread.php?s=&threadid=167807&postid=2109767 Folks, Several months age we hired Joe Wilcox (a.k.a. Dr. Sin) who created the CSHP (client-side hack protection) for Unreal Tournament.

He will be addressing security issues for UT2003. Because he now works for Epic, and has access to Digital Extreme's UT2003 source code and the engine C++ source code, he has the ability to implement a much lower level, and more secure, hack-protection system than he previously could with UnrealScript. But it must be said that when you have a game that is designed to be heavily modified it is impossible to implement a 100% secure solution.

We often have to balance the need to keep the cheaters ... more.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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