Unique movesets and the concept of the finisher are not intertwined to any great degree, only partially, I would say. I certainly don't dislike the idea of wrestlers having moves that when they use them, there's a good chance of ending the match - but I also don't think there's any need for one size fits all certainty one way or the other. For maximum room to manoeuvre, depending on the circumstances, any move should have the possibility to end the match, and no move should be a surefire game over, at least not forever.
But, as always, I think balance and moderation in all things is a good ideal to strive for, lest things become boring or overly predictable. And really, there's so many different wrestling styles, in some of those old matches wrestlers would go for a pin after most moves. It's not wrong, it's just different.
But I think it's both safe and obvious to say that the one, two, and three count all have their place and import in the world of professional wrestling.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.