Dead Rising: Chop 'Til You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. Get it now!
Capcom’s Dead Rising was released exclusively for the Xbox 360 on August 8, 2006 for North America and September 8 and 28, 2006 for Europe and Japan respectively. Produced by Keiji Inafune (known for his Megaman/Rockman series), the game was basically one of the first titles to be released on the Microsoft’s Next Generation console and was also one of the first games (including the original Lost Planet) to use Capcom’s proprietary MT Framework multiplatform engine. In fact, the engine was basically designed specifically for these games.
A port for the Nintendo Wii was released on February 2009. Titled Dead Rising: Chop Till You Drop, Capcom tried its best to retain as many of the features from the original though some stuff such the photography element were removed. Minigames were also added, as well as a countdown clock per mission.
Dead Rising 2 was just released late September of 2010 for the Xbox 360, PS3 and PC, making the sequel a true multiplatform title. The game was developed by a different team (though Capcom and Keiji Inafune were still part of the development process) and as such, it used a different engine. Still, it felt very similar to the original and even surpasses it in terms of displaying huge amounts of characters at one time (6000-7000 according to the developers, versus 800-ish zombies of the original on the Xbox 360).
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.