That would be because they render first, and then check for input I've been frustrated about this for a while too, but a few tests confirmed this They render and then check for input Edit : If you have a good computer and use a good recording software, try recording your mouse in your monitor's full FPS. Now play it in slow motion, like 1/10 speed You'll notice that the mouse cursor doesn't pass through every pixel on the screen. If it did, it could either Go through every pixel, every frame This would limit your mouse speed (pixels/second) to your monitor's FPS (hertz) Virtually go through every pixel in a sub-frame manner This would definitely take much processor time to think To fix this, every OS makes the mouse jump/skip to the required pixel every frame and thus, your problem.
That would be because they render first, and then check for input. I've been frustrated about this for a while too, but a few tests confirmed this. They render and then check for input.
Edit: If you have a good computer and use a good recording software, try recording your mouse in your monitor's full FPS. Now play it in slow motion, like 1/10 speed. You'll notice that the mouse cursor doesn't pass through every pixel on the screen.
If it did, it could either... Go through every pixel, every frame. This would limit your mouse speed (pixels/second) to your monitor's FPS (hertz). Virtually go through every pixel in a sub-frame manner.
This would definitely take much processor time to think. To fix this, every OS makes the mouse jump/skip to the required pixel every frame. ... and thus, your problem.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.