Almost. The emphasis is on 3D geometric objects and volumes. The following are not currently available in MPU mode: AG Kit charts and graphs, images, software renderer, frame-buffer output, and direct quad rendering.
See the Release Notes for more information. When volume rendering, I get error messages about 3D texture, and no picture. The MPU system uses 3D texture and 2D texture Back-To-Front (BTF) techniques.
This requires the volume to be loaded into hardware texture memory. It is possible you have selected more data than will fit into texture memory. More.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.