Wpf: Why is WriteableBitmap getting slower?

There is a bug in WriteableBitmap for WPF in . Net 3.5 that causes any call to AddDirtyRect to invalidate the entire image, not just the rectangular region.

In . Net 4, the writeable bitmap still invalidates the whole region no matter where you add a dirty rect. You can confirm this using Perforator, part of the Windows Performance Toolkit that comes with the Windows SDK v7.1.

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