XNA - About the relation between world space and the screen space?

Screen space is presumably the same thing as Client Space. Client space goes from (0,0) in the top left corner to (width, height) in the bottom right. "Up" is Y-.

I don't believe it was space relationships that caused what you saw (in your first edition of your question). The matrix is ambidextrous in that regard to what space it is in. If you feed it screen space values, it returns screen space values.

So the relationship (screen/world) is not relevant and not existent.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions