If I would go into such situation then here is what I opt A activity is created and A will either call A or B Then B and C cycle in a manner when ever I create C from B or vice versa the calling activity must finish itself Finally On any activity whether B or C when back key is pressed it will destroy itself for over riding back key in B and C activity here is code Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent. KEYCODE_BACK)) { finish(); } return super. OnKeyDown(keyCode, event); }.
If I would go into such situation then here is what I opt A activity is created and A will either call A or B Then B and C cycle in a manner when ever I create C from B or vice versa the calling activity must finish itself Finally On any activity whether B or C when back key is pressed it will destroy itself for over riding back key in B and C activity here is code @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent. KEYCODE_BACK)) { finish(); } return super. OnKeyDown(keyCode, event); }.
You will need to use onBackPressed() If A is a common activity it would be better if you moved it to the menu.
If A is a common activity it would be better if you moved it to the menu. Terms of service. Not the answer you're looking for?
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.