Android how to put a dialog box after pressing a back button?

Public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent. KEYCODE_BACK) { exitByBackKey(); //moveTaskToBack(false); return true; } return super. OnKeyDown(keyCode, event); } protected void exitByBackKey() { AlertDialog alertbox = new AlertDialog.

Builder(this) . SetMessage("Do you want to exit application? ") .

SetPositiveButton("Yes", new DialogInterface.OnClickListener() { // do something when the button is clicked public void onClick(DialogInterface arg0, int arg1) { finish(); //close(); } }) . SetNegativeButton("No", new DialogInterface.OnClickListener() { // do something when the button is clicked public void onClick(DialogInterface arg0, int arg1) { } }) .show(); }.

Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode! = KeyEvent. KEYCODE_BACK) return super.

OnKeyDown(keyCode, event); DialogInterface. OnClickListener dialogClickListener = new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { switch (which){ case DialogInterface. BUTTON_POSITIVE: //Yes button clicked finish(); break; case DialogInterface.

BUTTON_NEGATIVE: //No button clicked break; } } }; AlertDialog. Builder builder = new AlertDialog. Builder(this); builder.

SetMessage("Are you sure? "). SetPositiveButton("Yes", dialogClickListener) .

SetNegativeButton("No", dialogClickListener).show(); return super. OnKeyDown(keyCode, event); }.

Try this... public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent. KEYCODE_BACK) { AlertDialog alertDialog = new AlertDialog. Builder(this).create(); alertDialog.

SetTitle("Exit Alert"); alertDialog. SetIcon(R.drawable. Appicon); alertDialog.

SetMessage("Do you really want to exit the Game? "); alertDialog. SetButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { finish(); return; } }); alertDialog.

SetButton2("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { dialog.cancel(); return; }}); alertDialog.show(); return true; } return super. OnKeyDown(keyCode, event); }.

AlertDialog alertbox = new AlertDialog. KEYCODE_BACK) return super. Builder builder = new AlertDialog.

SetMessage("Are you sure?"). If (keyCode == KeyEvent. AlertDialog alertDialog = new AlertDialog.

Terms of service. Not the answer you're looking for?

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions


Thank You!
send