I am working on a game and I have targeted 1280x800 and I've made all of the images to match that resolution. The very first time I launch the game I scale all of the images down to match the current resolution and use the scaled images to actually draw the game. If you are using a SurfaceView then you shouldn't have problems with scaling images when you draw them.
Just to be 100% sure I keep my images in the raw directory and load them from there.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.