Bethesda Game Cycle (Elder Scrolls and Fallout)?

Okami is not RPG anyways, moving on... sometimes it depends on which games in the series you play, some ppl like all n some ppl like only 1 or 2 in a series...the thing you need to think about it because its open ended just play through it 1 way and when your finished play through it again without making the same choices ETC, just dnt think about it too hard or it will put you off...there is no wrg way to play unless your aim is to be good and you do something you dnt know is bad (that kinda stuff)...if you still find a problem with it (i dnt normally recommend this) but use a walkthrough.

I agree with what the others have said about this. Either you like it or not. I enjoy both jRPG's and wRPG's.

Although you pointed out the profound difference between them. JRPG's are usually heavily scripted and revolve around a long and deeply involving story. WRPG's on the other hand, involve a ton of player freedom and offer a wide range of choices which leave the actual Role Playing elements in your hands.

If the biggest problem in wRPG's like Elder Scrolls or Fallout 3/NV is the lack of direction and overwhelming freedom. You have to learn to love the freedom. Including the RP freedom.

When you need direction, consult your quest journals frequently and pick your own direction and your own goals to pursue. Some of the things I like to do in games like Fallout NV for example, is to conceive a personality and background for the character I made. For example, my first Courier was a frail but well educated fast talker with an affinity towards sweet-talking people, scientific applications, and energy weapons.

Who preferred avoiding conflicts, or manipulating others to get what he wants. My second Courier, was a giant moron who was almost too socially inept and dumb to make friends with anyone, but had an affinity towards ripping heads off with his bare hands, beating Deathclaws into a pulp with hammers and baseball bats, throwing tons of dynamite (How the hell does this dangerous dupe get a hold of so much dynamite? Only he knows.) and surviving by himself out in the wastes without the need or aid of others.

^These are just some examples of the things I did in such games to help me "get into it". JRPG's give you clearly developed characters, wRPG's give you a blank slate for you to build yourself. It's all about creating your own Role-playing experience, and choosing your own direction.

In Fallout NV, the direction is usually very clear in your quest journal, which you are free to do at your own pace. Even with all that being said, you just might not like wRPG's in general. And that's fine, you can't like 'em all.

But perhaps there is something buried within Elder Scrolls or Fallout that will appeal to you once you discover it.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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