Can an XNA Game use IsolatedStorageSettings for WP7?

The following work for me in an XNA project with no extra project references: using (var store = IsolatedStorageFile. GetUserStoreForApplication()) { store. CreateFile("folder/file.

Ext"); } After adding a reference to System.Windows. Dll I can then do: var settings = IsolatedStorageSettings. ApplicationSettings; settings.

Add("something", "myValue"); settings.Save() If you can't get the above working, can you post an example of what you're trying.

The following work for me in an XNA project with no extra project references: using (var store = IsolatedStorageFile. GetUserStoreForApplication()) { store. CreateFile("folder/file.

Ext"); } After adding a reference to System.Windows. Dll I can then do: var settings = IsolatedStorageSettings. ApplicationSettings; settings.

Add("something", "myValue"); settings.Save(); If you can't get the above working, can you post an example of what you're trying.

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