Start off by running in the debugger with a breakpoint on objc_exception_throw which will cause your app to stop just before it crashes so you can see what the offending line of code is. That will tell you what is causing the problem.
Check the value returned by #pragma mark Application's Documents directory - (NSString *)applicationDocumentsDirectory { return NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject; } I believe this should be: - (NSString *)applicationDocumentsDirectory { return (NSArray *)NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0; }.
LastObject will just cause a nil to come back which should give him an error on launch. – Marcus S. Zarra Jul 23 '10 at 17:59.
Override point for customization after application launch. Sent when the application is about to move from active to inactive state. Or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. To its current state in case it is terminated later.
If your application supports background execution, called instead of applicationWillTerminate: when the user quits. Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background. Restart any tasks that were paused (or not yet started) while the application was inactive.
Optionally refresh the user interface. If (managedObjectContext_ hasChanges &&! NSURL *storeURL = NSURL fileURLWithPath: self applicationDocumentsDirectory stringByAppendingPathComponent: @"MyWishes.
NSManagedObjectContext *context = self. NSEntityDescription *entity = self. BOOL editing =!self.tableView.
Title = (editing)? UIBarButtonItem *editButton = self. NSUInteger count = self.
NSArray *sections = self. NSManagedObject *oneWish = self. /*UIImageView *cellBg = UIImageView alloc initWithImage:UIImage imageNamed:@"cellBg.
NSManagedObjectContext *context = self. NSManagedObjectContext *managedObjectContext = appDelegate. If (!(sectionIndex == 0 && self.
TableView numberOfSections == 1) && self. If (!(sectionIndex == 0 && self. TableView numberOfSections == 1) && self.
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