Do you all like how the world has just about ditched 2D animation? at least in movies?

Similar questions: world ditched 2D animation movies.

For 'Princess,' Disney Returns To Traditional Animation Style By ETHAN SMITH"The Princess and the Frog," Walt Disney Co. 's first hand-animated feature film in nearly six years, is a gamble by the studio that audiences will respond to the traditional medium of Mickey Mouse in an era when animation is dominated by slick computer-generated fare from Pixar Animation and DreamWorks Animation SKG Inc. Ironically, it was two of the biggest names in computer animation—Pixar cofounders John Lasseter and Ed Catmull, who have overseen Disney Animation since 2006, when Disney bought their company for $7.4 billion—who were behind the decision to return to the hand-drawn technique, and to rehire filmmakers who use it.

Disney in 2003 announced that it was abandoning traditional animation in favor of computer-generated imagery, after a string of hand-drawn flops that included "Treasure Planet" and "Brother Bear. " In the same period, DreamWorks' "Shrek" and Pixar's "Finding Nemo" cleaned up at the box office. But from Mr. Lasseter's point of view, the real problem wasn't Disney's animation techniques—it was more fundamental elements like characters and plot."I've never understood why the studios were saying people don't want to see hand-drawn animation," Mr. Lasseter said at a fan convention earlier this year.

"What people don't want to watch is a bad movie. "Disney didn't exactly strike pay dirt with its new all-computers, all-the-time approach. The studio's first fully computer-animated feature, 2005's "Chicken Little," posted a middling $135 million at the domestic box office, and 2008's "Bolt" earned $114 million domestically.

Production costs for films animated by hand or by computer tend to be comparable. The decision to use nearly photorealistic computer imagery, instead of the more impressionistic traditional technique, is mostly a matter of aesthetic calculations. Executives involved in making "Princess" say it cost slightly less than its original budget, which they declined to disclose.

Others in the industry estimated the film's cost at around $150 million, a bit less than last year's "Monsters vs. Aliens," by DreamWorks Animation. The retro production technique isn't the only hurdle facing "Princess." The movie's classic musical form, in which characters break into song, Broadway-style, could feel dated to audiences more accustomed to wisecracking movies like "Monsters.

""Princess" producer Peter Del Vecho said in an interview that the filmmakers consider that a selling point: "There is a whole new generation now that hasn't experienced a great musical, hasn't experienced a big, epic fairy tale. "Disney is aiming to build word-of-mouth buzz for "Princess" ahead of its Dec.11 opening by holding two and half weeks' worth of premium-priced screenings at single theaters in New York City and Los Angeles. The studio says it has already sold $2.8 million worth of tickets for the unusual showings, which cost $20 to $50 and include a carnival-style event following the movie itself.

But reversing course wasn't simple. Special hand-animation workstations—with backlit, rotating drawing surfaces and pegs designed to create makeshift flipbooks out of stacks of drawings—had been scrapped or mothballed. Disney Animation's Burbank, Calif.

, headquarters had been turned into a warren of cubicles suited to creating computer-generated, or "CG" imagery. As for the fate of the traditional animators: about 150 were retrained at "CG Boot Camp" while others found work elsewhere, in videogames or commercial production. Among those laid off were Ron Clements and John Musker, the writer-director team behind "The Princess and the Frog"—and previously, hits like "The Little Mermaid" and "Aladdin.

" The men also made the 2002 box-office disaster "Treasure Planet. " Sources: http://online.wsj.com/article/SB10001424052748704746304574508552919095862.html .

Instead of just making them movie clips and putting in the single frame to fire them ... The wackily-wide world of 2d animation software...So I'm getting started animating, and searching for the software through which I'll be produce my films. What I'd really like to hear from you folks is what your experiences with the different software packages have been like, what you'd recommend - and what you think would be best in my particular situation. Before I get started, I'll apologize for the rambling, scattershot, lengthy content of this post!

, hee. But honestly - I'm clueless! , I really don't have a good idea where to turn or what to look for, so I'm hoping that in being thorough in my explanation to you I'll be able to get the help I need.

Thanks for your patience! Over the course of two days, I've taught myself enough Flash Pro 8 to make a reasonably ok cartoon through it - but, honestly, I think I might hate it. :| Who knows!

, maybe it's all that just-learning frustration, but, personally, I think I can really see how a software package specifically geared towards animation - rather than all the stuff Flash has to be able to deal with - would really streamline the whole process. For example, in Digicel I think, you have all of your frames of animation on one side of the screen - and then you select, in the series, how long each frame lasts. But with Flash, at 24 frames per second, just for an animation that runs about thirty seconds, I'm dealing with 700ish frames in the timeline - for each and every layer!

I don't think the motion of the Flash-look is right for my projects. Sorry! So far with what I've made, actually, I've done most of the work in Photoshop, brought it over as bitmaps, and resigned myself to exporting in AVI format (the output quality of which sucks in Flash 8 Pro unless you select 16-bit, which ruins some pictures).

So in any projects I do, I'm going to be primarily using standard, classical hand-drawn animation, in the sense that my inbetweens will be entirely drawn and scanned - not tweened. So it seems like the main function of Flash, tweening, I won't ever use. And moreover, I really don't /need/ for anything to be in a vector graphics format.

More on this later! But this being the case - is there really anything Flash is doing for me? , is there really any reason to use it?

One thing I do like about Flash, though, is how easy it is to create some very limited special effects in it. If I couldn't manipulate the alpha channels and import Photoshop images with their full transparencies intact, I don't know what I'd do. Also some of the little effects that you can apply to 'movie clip symbols' are interesting as well.So whatever software I finally do go with, I definitely would welcome any and all special-effects capabilities - primarily transparencies, alphas, and the like.

There are special effects I'd love to use that I don't think any standard 2d animation program is going to be capable of though - what's a 3d-graphics program that's geared primarily towards special-effects, rather than 3d-modeling? What 2d animation programs offer some advanced shading and lighting options? One effect I'd love to use would be the classic old backlighting effect - where they'd shine a light through the other side of the cel, and it would bleed out over the picture just slightly, so that in the finished film the character or scene would look as if it were framed in light.

So far my biggest problem has been taking my original drawings and sketches and turning them into finished, cleaned, colored frames. Try as I might, experimenting for hours on end, I can't get the hang of the little pen tools where you drag an outline point-by-point. Buying a WACOM-tablet will probably help a great deal - but I'd really love a program that helps me out in some way with this.

At the same time though, yet again I really prefer the look of the older cartoons - where the outlines weren't perfectly clean, where if you looked closely you could see little stray marks shifting in every frame. So am I yet again looking at using Photoshop? Are all the animation programs vector-based for the character animations?

Is there any sensible way of combining the two - perhaps vector for coloring-in and shading, but bitmap for the outlines and contours? , so I can still have that rough-at-the-edges look? That's it for now!

, but there will certainly be more if I get any responses, heh. Thanks again! , I do appreciate your help!

, take care. Reply With Quote Sources: http://forums.awn.com/showthread.php?t=4240 .

This was the intro to Merry Melony 2 Before I ended up losing all the files Should tell my English teacher (mentioned Merry Meloney in a paper, got her hooked)Yeah, you definitely need to continue with this I loved the spookiness of the first one... the animation is amazing. Sylvester Stallone has told StalloneZone. Com that the discussed plot for RAMBO V has been ditched.

The script, which featured the ultimate tracker and a 20-something partner hunting down a half-man half-beast in the Artic Circle, will now be revamped as a non-RAMBO feature. The new plot for RAMBO V takes a more realistic and topical approach. This time around Rambo will be heading south of the border to track down a human trafficking ring.

I love Rose of Versailles, I really do, but I've always thought that it would benefit greatly from a modern re-doing. The music and animation hasn't aged well and do-over would introduce a new generation of anime fans to it as well as increase the likelyhood of the 70s anime and manga being licensed. But that's never going to happenThere's nothing odd about it.As much of an evil corporation as it may be, Disney still remains to this day the number one animation studio in the world (until that ass Eisner ditched 2D animation for 3Dshit, that is).

The fact that they ditched 2D animation for 3D and all of the cartoons are just copies of each other Sources: My own idea.

The world has just about ditched 2D animation Over the course of two days, I've taught myself enough Flash Pro 8 to make a reasonably ok cartoon through it - but, honestly, I think I might hate it. :| Who knows! , maybe it's all that just-learning frustration, but, personally, I think I can really see how a software package specifically geared towards animation - rather than all the stuff Flash has to be able to deal with - would really streamline the whole process.

For example, in Digicel I think, you have all of your frames of animation on one side of the screen - and then you select, in the series, how long each frame lasts. But with Flash, at 24 frames per second, just for an animation that runs about thirty seconds, I'm dealing with 700ish frames in the timeline - for each and every layer! I don't think the motion of the Flash-look is right for my projects.

Sorry! So far with what I've made, actually, I've done most of the work in Photoshop, brought it over as bitmaps, and resigned myself to exporting in AVI format (the output quality of which sucks in Flash 8 Pro unless you select 16-bit, which ruins some pictures). So in any projects I do, I'm going to be primarily using standard, classical hand-drawn animation, in the sense that my inbetweens will be entirely drawn and scanned - not tweened.So it seems like the main function of Flash, tweening, I won't ever use.

Sources: http://forums.awn.com/showthread.php?t=4240 .

A bit of a glimpse at THE PRINCESS AND THE FROG! Sounds like crapby rectalscan May 5th, 200904:53:31 PMGood original Disney films are DEAD Harry. It's all marketing and merchandising now.

Disney has NO heart. Just a money-making-machine. I hope...by lochkray May 5th, 200904:55:57 PMI hope this is a return to the quality "2nd golden age" (platinum age?) of mermaid through (arguably) Hunchback.

Don't know what happened after that, but it all went for a crap. Atlantis, Treasure Planet, Stitch, Brother Bear, Rosanne Barr as a cow - all sub-par for even non-disney animation (good casting on that last one though). I'm hoping for a third golden age at the mouse house.

People with stupid accents shouting into a micby performingmonkey May 5th, 200904:56:44 PMYep, it's a Disney animated movie alright! It looks OK but we still can't tell how it'll stand up to past glories.At least they've actually gone for the traditional look, and YES great for having a black Disney princess. Interestingby lfhlaw May 5th, 200904:59:14 PMas can be for a 2D disney movie.

The biggest problem with the Disney 2D cartoon movies has been story.It can be beautifully drawn, but if the story sucks. The film will do poorly. If you look at Pixar and they talk about it alot, they spend a long time gestating the storyline until they get it right.

The Story is at the heart of any cartoon. If the story is as good as 'The little Mermaid' or 'Beauty and the Beast' then they'll have a hit. But Disney faces an uphill climb.

Hopefully some of Pixar's pixie dust rubbed off on Disney. European Cousinsby HewligansHaircut May 5th, 200905:03:09 PMHaving been a huge fan of Disney's animation from The Little Mermaid through to, well, probably Mulan I do hope this is good and re-captures those glory days. But i've got to say, when a proper hand drawn Disney film is set in the States, there always a sense of, well, crapness.

The stereotypes ooze out of the woodwork, something i'm sure you Americans (who lets face it, this film is mainly aimed at) enjoy, but something that rubs your european cousins up the wrong way. What was that film with the sassy cows in a farm.. I remember it being utter bile... Disney should stick to the classic Fantasy Fair set in 'non-descript' European (or lets face it, AFrican - for one of the best) countries and not 'sully their own'... From what i've seen (and lets face it, 30 seconds is not really enough to form a true opinion) it may just be too stereo-typical for Europe (or for me anyway).. .But.... lets hope it re-captures some of that magic of Disneys 2nd glory wave...Really? By Charlie_Allnut May 5th, 200905:05:17 PMAICN is reporting on this crap?

Pixar I understand, but a PC Disney film? Why are we just now hearing about Moon on this site? That's exactly the type of film that should be reported on and cheered on here...instead we get this crap.

Yeah, it's a princess, but I will see this three reasonsby terry1978 May 5th, 200905:06:42 PMAladdin, Hercules, Treasure Planet. Don Clements and Ron Musker directed and wrote those three as well as this one, and they have been continually above par with their combo of drama and comedy when it comes to Disney flicks. Can't help but think...by hegele May 5th, 200905:09:52 PMthis is a last minute attempt by Disney to get an black princess in the roster.It's been about a generation since...by sapno_krei May 5th, 200905:11:30 PM...the "new renaissance" that began with THE LITTLE MERMAID (does 4 good movies in a row make a renaissance?

). Disney is due for another Golden Age, and I personally can't wait for a new wave of quality, hand-drawn storytelling. Sources: http://www.aintitcool.com/talkback_display/40985 .

" "What are good gaming and animation companies in India" "I'm trying to find the name of an animation movie on HBO in the early 80s. " "does java support multimedia and animation programming" "where can I find out selling prices of animation cells.

List of Gaming Media and Animation companies in India.

If you had to be an inanimate object, but still retain one feature of animation, what would you be...

What are good gaming and animation companies in India.

I'm trying to find the name of an animation movie on HBO in the early 80s.

Does java support multimedia and animation programming.

Where can I find out selling prices of animation cells.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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