You can try passing the parameter: -Dsun.awt. Noerasebackground=true to the JVM on the command line. This should reduce/remove the flickering.
You can try passing the parameter: -Dsun.awt. Noerasebackground=true to the JVM on the command line. This should reduce/remove the flickering.
The problem is described on the JoglUserGuide Specifically: Another issue that occasionally arises on Windows is flickering during live resizing of a GLCanvas. This is caused by the AWT's repainting the background of the Canvas and can not be overridden on a per-Canvas basis, for example when subclassing Canvas into GLCanvas. The repainting of the background of Canvases on Windows can be disabled by specifying the system property -Dsun.awt.
Noerasebackground=true. Whether to specify this flag depends on the application and should not be done universally, but instead on a case-by-case basis. Some more detail is in the thread "TIP: JOGL + Swing flicker" in the JOGL forum.
1 that removed unnecessary background clearing, but to remove additional paint requests I had to put following code in paint method: if(first){first=false; super. Paint(g)} else return; now super. Paint is called only once, and it seems that all painting now done by FPSAnimator – misha nesterenko May 9 '11 at 9:08.
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