It sounds like the garbage collector is causing your jitters. On Xbox it kicks in every time 1MB of data is allocated. The amount of time it takes depends on how many references are in use in your program.
Sounds like your rendering thread is just sat there waiting for the update thread to finish what its doing which causes the "jitter". Perhaps put in some code that logs how long a thread has to wait for before being allowed access to the other thread to find out if this really is the issue.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.