How does Vanguard and Sigil relate to EQ1, EQ2 and SOE?

Actually, I *was* the Creative Director and Executive Producer on EQ 2, as well as the author of the first EQ 2 design doc, from 1999 (its inception) to October 2001 when I left SOE. I was also the Producer on EQ 1 for its full development period, co-author of its design document, and also either Producer or Executive Producer on Kunark, Velious, Planetside, Sovereign, and SW:G. Also, several other key people at Sigil were also on the EQ 2 team in varying capacities, some up to the April 2002 time frame or so.

Our goal at the time (1999-2001) was to make a true sequel for EQ and to improve upon it. Obviously, after I left, the game went through several more executive producers and managers and designers and doesn't resemble very much in its final form what it was designed to be early on. The game evolved, design changed, goals and target audience changed, etc. (note, this is not a criticism in anyway, but merely what naturally occurs when the reigns of a project are handed over to ... more.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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