You need to be careful because normals don't necessarily transform like points do, and the distance is the perpendicular distance to the origin, so you have to compute d'= d + n. V . If all you're doing is translation and rotation, then you can rotate the normal and compute a new perpendicular distance.
But, if you're scaling your axes differently, or doing a general projective transformation, then you need to treat things differently.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.