(modified version to make it work without prototype. Js).
(modified version to make it work without prototype. Js) function simulate(element, eventName) { var options = extend(defaultOptions, arguments2 || {}); var oEvent, eventType = null; for (var name in eventMatchers) { if (eventMatchersname. Test(eventName)) { eventType = name; break; } } if (!eventType) throw new SyntaxError('Only HTMLEvents and MouseEvents interfaces are supported'); if (document.
CreateEvent) { oEvent = document. CreateEvent(eventType); if (eventType == 'HTMLEvents') { oEvent. InitEvent(eventName, options.
Bubbles, options. Cancelable); } else { oEvent. InitMouseEvent(eventName, options.
Bubbles, options. Cancelable, document. DefaultView, options.
Button, options. PointerX, options. PointerY, options.
PointerX, options. PointerY, options. CtrlKey, options.
AltKey, options. ShiftKey, options. MetaKey, options.
Button, element); } element. DispatchEvent(oEvent); } else { options. ClientX = options.
PointerX; options. ClientY = options. PointerY; var evt = document.
CreateEventObject(); oEvent = extend(evt, options); element. FireEvent('on' + eventName, oEvent); } return element; } function extend(destination, source) { for (var property in source) destinationproperty = sourceproperty; return destination; } var eventMatchers = { 'HTMLEvents': /^(?:load|unload|abort|error|select|change|submit|reset|focus|blur|resize|scroll)$/, 'MouseEvents': /^(?:click|dblclick|mouse(?:down|up|over|move|out))$/ } var defaultOptions = { pointerX: 0, pointerY: 0, button: 0, ctrlKey: false, altKey: false, shiftKey: false, metaKey: false, bubbles: true, cancelable: true } You can use it like this: simulate(document. GetElementById("btn"), "click"); Credits should go to kangax.
Here's the original source (prototype. Js specific).
Very fast, and nice. I don't normally build safety-checks into my examples like this, I'm impressed that you took the extra effort - great that you made it library-less, too! +1 – Beejamin May 27 at 22:08 Credits should go to kangax, as noted in my answer.
I did make it library agnostic :) – TweeZz May 27 at 22:30.
Here's a pure JS function which will simulate a click (or any mouse event) on a target element: function simulatedClick(target, options) { var event = target.ownerDocument. CreateEvent('MouseEvents'), options = options || {}; //Set your default options to the right of || var opts = { type: options. Click || 'click', canBubble:options.
CanBubble || true, cancelable:options. Cancelable || true, view:options. View || target.ownerDocument.
DefaultView, detail:options. Detail || 1, screenX:options. ScreenX || 0, //The coordinates within the entire page screenY:options.
ScreenY || 0, clientX:options. ClientX || 0, //The coordinates within the viewport clientY:options. ClientY || 0, ctrlKey:options.
CtrlKey || false, altKey:options. AltKey || false, shiftKey:options. ShiftKey || false, metaKey:options.
MetaKey || false, //I *think* 'meta' is 'Cmd/Apple' on Mac, and 'Windows key' on Win. Not sure, though! Button:options.
Button || 0, //0 = left, 1 = middle, 2 = right relatedTarget:options. RelatedTarget || null, } //Pass in the options event. InitMouseEvent( opts.
Type, opts. CanBubble, opts. Cancelable, opts.
View, opts. Detail, opts. ScreenX, opts.
ScreenY, opts. ClientX, opts. ClientY, opts.
CtrlKey, opts. AltKey, opts. ShiftKey, opts.
MetaKey, opts. Button, opts. RelatedTarget ); //Fire the event target.
DispatchEvent(event); } Here's a working example: http://www.spookandpuff.com/examples/clickSimulation.html You can simulate a click on any element in the DOM. Something like simulatedClick(document. GetElementById('yourButtonId')) would work.
You can pass in an object into options to override the defaults (to simulate which mouse button you want, whether shift/alt/ctrl are held, etc. I've tested in FF, Safari and Chrome. IE might need special treatment, I'm not sure.
Nice answer +1'd – Kim Jong Woo Oct 20 at 7:06 This worked great for me, on Chrome, where the elements don't seem to have the click() event. – Howard M. Lewis Ship Oct 25 at 21:39.
Here's a pure JS function which will simulate a click (or any mouse event) on a target element.
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