I am looking for a board game called endevour eleven? you could purchase it in the mid to late 80's any ideas?

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Similar questions: board game called endevour eleven purchase mid late 80's ideas.

The Late Late Show with Craig Kilborn" Well, I've finished watching Craiggers' last episode. I used to be an avid watcher of his program when he first aired in 1999- mainly due to the fact that I was a fan of his work on The Daily Show and also of The Late Late Show's previous host, Tom Snyder (so the match-up of timeslot and host at that point was seemingly perfect for me. ) As time went on, as fewer and fewer a-list actors appeared on the show, I began flipping over to Conan to see some of his irreverent comedy.

However, if for some reason Conan wasn't delivering the goods, the TV went straight back to Kilby. Craig Kilborn and his writers had a certain unique style when it came to presenting the show that usually engaged the viewers in a more intimate give-and-take with the show. It never tried to be the biggest show in its slot- it made do with the audience who stuck with him and who weren't too thrilled by Triumph the insult comic dog, or later by Jimmy Kimmel's brand of comedy.It was low-key, moderately higher-class humour than his competitors.

It was late night comedy at its simplest- no sidekicks, no house band. And I gotta admit that the show did have one of the most comfortable-looking sets. The show followed a generally regular pattern:First, there is Craig's monologue.

While the monologue was usually lukewarm at best for delivering the laughs (mainly due to Kilborn's horrible timing and rhythm of presenting punchlines), his "desk chat" sketches like A Moment for Us and the 90-second-zoom were always very kitchy and enjoyable. The "In the News" segment gave viewers a micro-version of his Daily Show routine, which were usually hilarious. Then the guests arrived after the commercial break.

Now, Kilborn's interviewing skills seem to have deteriorated after the Daily Show, because it always seems that he is not interested about who he's interviewing with, and subconsciously conveys that not only to the interviewee, but more importantly the audience. That, unfortunately, gives people the impression that Craig is some sort of jerk at times. However, one of the key jewels in the show's 5 year history has to be the 5 Questions game he plays almost every night with one of his guests.

I consider it fascinating how some of his guests react. Some play along (like Sir Ian MacKellen's dramatic reading of tire changing instructions). Others seem non-chalant and don't really care how well they do- they just want to get out of the studio so that they can go on to the next PR gig.

All in all, though, the show somehow exuded a sense of nonchalantness to the whole Late Night show idea- it did whatever it wanted to do and had the most fun in doing so. And in that sort of attitude is where it managed to find its niche. People considered that sort of devil-may-care look at its place in the television listings as cool, while others may have seen it as careless.

Sources: http://www.imdb.com/title/tt0192906/usercomments .

Games 90%pirate. Pngyes, that’s the approximate piracy rate for the pc version of world of goo. We casually mentioned that number recently and the news seemed to propagate far and wide, so we’d like to follow up with some more details, for those interested.

First, and most importantly, how we came up with this number: the game allows players to have their high scores reported to our server (it’s an optional checkbox). We record each score and the IP from which it came. We divided the total number of sales we had from all sources by the total number of unique IPs in our database, and came up with about 0.1.

That’s how we came up with 90%. It’s just an estimate though… there are factors that we couldn’t account for that would make the actual piracy rate lower than our estimate: * some people install the game on more than one machine * most people have dynamic IP addresses that change from time to timethere are also factors that would make the actual piracy rate higher than our estimate: * more than one installation behind the same router/firewall (would be common in an office environment) * not everyone opts to have their scores submittedfor simplicity’s sake, we just assumed those would balance out. So take take the 90% as a rough estimate.

This is in line with a previous estimate by russell carroll (director of marketing at reflexive) for the game ricochet infinity. Russell estimated a 92% piracy rate and I found his analysis quite interesting (check it out here if you’re curious). One thing that really jumped out at me was his estimate that preventing 1000 piracy attempts results in only a single additional sale.

This supports our intuitive assessment that people who pirate our game aren’t people who would have purchased it had they not been able to get it without paying. In our case, we might have even converted more than 1 in a 1000 pirates into legit purchases. Either way, ricochet shipped with DRM, world of goo shipped without it, and there seems to be no difference in the outcomes.

We can’t draw any conclusions based on two data points, but i’m hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is. Sources: 2dboy.com/2008/11/13/90/ .

Board game called endevour eleven Game apparatus for two players comprising an upright playing or plotting surface which supports movable playing pieces, means for each player for indicating a proposed direction of movement of a playing piece, and means for enabling each player to conceal his directional indicator from his opponent. Sources: freepatentsonline.com/3747933.html .

Successfully made this game I called Capture the Flag. Boardgame (and Advanced Civilization in the80 Dexterity Software Forums > Indie Game Developer Forums > Indie Life > So...what did *you* clone first? Log inView Full Version : So...what did *you* clone first?

DavidRM04-29-2004, 04:02 PMAfter reading various people's histories of what game they cloned as their first projects, I began to realize that it's possible to guess someone's age based on that information. ;) But I want more information, just to be sure. For me...I cloned Asteroids, Space Invaders...Atari Adventure (oh, the shame)...I'm 35, and made those clones when I was 15.

Please contribute to this incredibly important research! -Davidkerchen04-29-2004, 04:19 PMMy first attempt at making a game was a Zork/Adventure clone (on a Heath/Zenith HZ100). And, in case you think that wasn't cutting-edge, my text was in color.

:DDan MacDonald04-29-2004, 05:15 PMI've never tried to clone a game :( I've had projects where I was influenced by art from a specific game etc. But the games themselves were nothing like their influences. Like for example, the design of Katsu was strongly influenced by dweep and fitzink, you'd never know it to see it in play today. SunAndGames04-29-2004, 05:19 PMHa, I worked on a Heath/Zenith HZ100 during my first co-op term in college.

And if that dosen't date me enough, my first clone attempt was a crude animation on a Commodore64 of a Jump Man game. My brother and I had major late night competitions to see who could get to the next highest level in that game. Sibling rivalry at it's best.

Now guess how old I am (no fair peeking at other threads). Mike Wiering04-29-2004, 07:02 PMSo...what did *you* clone first? My first (serious) game project was a Mario clone (

).

Before that, I wasn't interested in games but cloned a file manager for DOS named PFM. GhostRik04-29-2004, 07:08 PMThis will be my first post here (after reading for a few weeks) because I can't resist! The first clutch of games I wrote (and sold through the mail, actually) were for the Sinclair ZX81 which I purchased through the mail through an ad in Popular Science (with 1K of RAM) before Timex started distributing them here through retail (with 2K of RAM).

The titles included:Pickle ManMs. Pickle ManDefense WaveFrog-ItMonkey BarrelsDefense WaveICBM BarrageTempestuous BattleCRON: ZX81 WarriorLander X (I think) Sources: http://www.indiegamer.com/archives/t-2991.html .

It's Z-Man Games 7033 - Endeavor sold at amazon.com. Z-Man Games 7033 - Endeavorby Z-Man Price: $43.97 & this item ships for FREE with Super Saver Shipping. Details In Stock.

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Want it delivered Thursday, November 5? Order it in the next 6 hours and 39 minutes, and choose One-Day Shipping at checkout. Details5 new from $36.48 Product DescriptionIn this game of world exploration and empire building, players represent European empires seeking to colonize the Mediterranean and devise trade routes to ship their wares to all parts of the world in their quest to increase their empire's glory and status in Industry, Culture, Finance, and Politics.

Sources: http://URL1/7033-Endeavor/dp/B002NE4188 .

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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