Is it okay to not close StreamReader/StreamWriter to keep the underlying stream open?

If nobody closes the streams then ultimately the finalizer will be called which should call dispose and close them upon GC. But that's quite a crap-shoot resource-wise becuase it leaves whatever possibly-expensive resources allocated until GC. It could get worse the longer your object lives, especially if it survives collections to be promoted to gen 1 or even 2.

The easiest way to solve this is to wrap the stream in your own class that derives from System.IO.Stream.

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