Bug has been marked as INVALID, since it turned out that I wasn't in fact re-using FileReader object properly.
Bug has been marked as INVALID, since it turned out that I wasn't in fact re-using FileReader object properly. Here is a pattern, which doesn't hog memory and cpu: function sliceMe() { var file = document. GetElementById('file').
Files0, fr = new FileReader, chunkSize = 2097152, chunks = Math. Ceil(file. Size / chunkSize), chunk = 0; function loadNext() { var start, end, blobSlice = File.prototype.
MozSlice || File.prototype. WebkitSlice; start = chunk * chunkSize; end = start + chunkSize >= file. Size?File.
Size : start + chunkSize; fr. Onload = function() { if (++chunk ReadAsBinaryString(blobSlice. Call(file, start, end)); } loadNext(); } Another bug report has been filed: https://bugzilla.mozilla.
Org/show_bug. Cgi? Id=681479, which is related, but not the evil in this case.
Thanks to Kyle Huey for bringing this to my attention :).
Looks like I got stuck with sendAsBinary now though... life doesn't get easy... – jayarjo Aug 25 at 11:53.
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