When you set the texture environment mode, use GL_MODULATE instead of GL_REPLACE. MODULATE will multiply the interpolated color with the sampled texture color, where REPLACE discards the interpolated color entirely, and replaces it with the sampled texture color.
GL_TEXTURE_2D, 0, GL10. ByteBuffer tbb = ByteBuffer. For (int I = 0; I.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.