Texture drawing in opengl in android?

Your indices look weird for me. Try to remove them and draw verticies(that seems to be in correct order) with glDrawArrays Remove Depth test, I was not really tracking your z coordinates but they may not pass the test (Optional) in general you should bindTexture before drawing an element. But if it is full program code that still should work, you will lose only first frame EDIT: Wow hold on, I just saw: gl.

GlVertexPointer(3, GL10. GL_FLOAT, 0, mTextuteBuffer) you should provide texture coordinates to glTexCoordPointer.

Your indices look weird for me. Try to remove them and draw verticies(that seems to be in correct order) with glDrawArrays. Remove Depth test, I was not really tracking your z coordinates but they may not pass the test.(Optional) in general you should bindTexture before drawing an element.

But if it is full program code that still should work, you will lose only first frame. EDIT: Wow hold on, I just saw: gl. GlVertexPointer(3, GL10.

GL_FLOAT, 0, mTextuteBuffer); you should provide texture coordinates to glTexCoordPointer.

Thanks Yuriy fro guiding.... – user643144 Mar 17 at 4:33.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions