The emulator only implements 1.0, so that's to be expected. You end up getting whichever version the hardware (or emulator) supports.
The emulator only implements 1.0, so that's to be expected. You end up getting whichever version the hardware (or emulator) supports. In the manifest you only specify what version of GLES your app requires.
From the manifest guide: Declared elements are informational only, meaning that the Android system itself does not check for matching feature support on the device before installing an application. I should note that the emulator does implement most 1.1 features such as VBO support, so you should be ok to test your application on it anyway by making some small changes.
And you only see 1.0 on the wildfire, because it only supports 1.0:it uses the same pixelflinger / android gles software implementation as it doesn't have a gpu. – Aert Aug 12 at 3:25.
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