You might be interested in Finch an OpenAL sound engine for iOS. It’s very well suited to games. It’s usually better to reuse some already existing code than develop and maintain your own.
You might be interested in Finch, an OpenAL sound engine for iOS. It’s very well suited to games. It’s usually better to reuse some already existing code than develop and maintain your own.
First its better to use mp3, as wav files are huge and loading from disk takes time. Mp3 files are smaller on disk, loaded into memory and decompressed there for playing. Try experimenting by reducing mp3 bitrate/encoding quality too.
Also you need to preload sounds to avoid hiccups, otherwise you will have a delay the first time a sound is played.
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