From what it looks like, You have a lot of subviews(Custom Views) in your ScrollView First of all never try to detect the orientation using UIDevice , it is not recommended by apple. For handling rotations you have been provided with the function : "shouldAutorotateToInterfaceOrientation Inside this method, You can simple run a loop for detecting the subviews present inside your scrollview and then set the frame and size of each subview This might look something like this: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if(interfaceOrientation == UIInterfaceOrientationPortrait) { for(UIView *asubview in scrollView. Subviews) { asubview.
Frame = "NEW FRAME"; } } else { asubview. Frame = "NEW FRAME"; } } Hope it helps you..although I know this has been asked long back :-) Cheers.
From what it looks like, You have a lot of subviews(Custom Views) in your ScrollView. First of all never try to detect the orientation using UIDevice , it is not recommended by apple. For handling rotations you have been provided with the function : "shouldAutorotateToInterfaceOrientation" Inside this method, You can simple run a loop for detecting the subviews present inside your scrollview and then set the frame and size of each subview.
This might look something like this: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if(interfaceOrientation == UIInterfaceOrientationPortrait) { for(UIView *asubview in scrollView. Subviews) { asubview. Frame = "NEW FRAME"; } } else { asubview.
Frame = "NEW FRAME"; } } Hope it helps you..although I know this has been asked long back :-) Cheers.
I have a ScrollView with a Custom View. Now I have the problem with the rotation, the view has after the rotation not the correct frame pos / size. How can I call the CustomView after rotation for a reposition and resize the frame and content?!
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