Congrats on your Collada parser; that's a complex task for sure; there are third-party tools you can use that do that for you, but I'm sure it was good practice and learning to do it yourself.
There is no good way to switch textures in the middle of rendering. What you need to do is separate the meshes by texture (material), draw them separately and switch the texture (and possibly uniform values for the material) between draw calls with glBindTexture(GL_TEXTURE_2D, id).
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.