Lag is created when packets in a network game either don't reach their destination, or are so slow that it impairs network play. If you have a ping of 300-400 ms, this is pretty good, and you should't see much lag. When you do get lag, the other players often jump from one point to another, and are impossible to kill.
Framerate, however, is dependent on your computer/graphics card/etc. If you have a very complex level, with tons and tons of surfaces and adjoins and whatnot in view at the same time, the framerate will drop, and the level will be very choppy in those areas. To fix the framerate problem, work on making your architecture and cleaving more efficient, tone down the detail level, or put architecture in area's that will block the view of some of the more complex architecture. More.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.