Android image scaling to support multiple resolutions?

I am working on a game and I have targeted 1280x800 and I've made all of the images to match that resolution. The very first time I launch the game I scale all of the images down to match the current resolution and use the scaled images to actually draw the game. If you are using a SurfaceView then you shouldn't have problems with scaling images when you draw them.

Just to be 100% sure I keep my images in the raw directory and load them from there.

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