Changing image size independent of scene size?

Super ...thats it...thank you... – Pavel Severýn Apr 6 at 13:08.

I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils. Setter to set width/height when scene size changes but I don't know how to make a pointer or something like that.

I'm using a public var img, but it only works with the last complete image. I don't use a for each image extra bindSetter function. Maybe my idea on how I can change the size of image based on the size of the scene is wrong.

How would you do it?

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions