Code Assist, OpenGL VAO/VBO Classes not drawing?

Vertex is a vector. Taking its address will not give you a pointer to the data.

That iBound member of VBO looks suspicious. The OpenGL binding state may change, for example after switching the bound VAO, but the VBO class instance still thinks it's active. Just drop iBound altogether and re-bind every time you need the object.

With modern drivers rebinding an already bound object is almost for free.

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