Elegant way to prevent stop event firing immediately after start?

( Note: When I posted this answer, the question had a typo in it which made it seem like binding/unbinding would be okay as long as timeouts weren't involved.).

It may be overkill, but an elegant way to not have to maintain a bunch of flags (e.g. "isPlaying") is to use a Finite State Machine.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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