Fill an UIBezierPath with a UIImage?

Update: as Dave DeLong points out, there's no need to use Core Graphics functions. This should do the trick.

Update: as Dave DeLong points out, there's no need to use Core Graphics functions. This should do the trick: path addClip; image drawAtPoint:CGPointZero.

1 +1, though you don't need to drop to CoreGraphics to do this. You can use -UIImage draw.... and -UIBezierPath addClip to do this. – Dave DeLong Mar 9 '11 at 18:15 Good call Dave -- I hadn't noticed the addClip method.

Updated the answer showing the UIKit implementation. – Daniel Dickison Mar 9 '11 at 21:14.

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