Float buffer casting to unsigned char* losing data on socket send?

In this code, there's no guarantee that size matches sizeof(theOUTPUT) If it less, then you will lose data.

In this code, there's no guarantee that size matches sizeof(theOUTPUT). If it less, then you will lose data.

Thanks for the answers. It was not a very good question. I discovered the issue and found that I was sending more data than I thought over the socket.

This what was corrupting the data. @user470379 C programming language standard is unrelated to floats but I think that is what you mean. If you build the server and the client then you have control over how you encode your data regardless of the programming language.

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