Geometry Shader won't compile in DirectX10 HLSL?

The problem lies with the struct used to input and output from the vertex shader, geometry shader and pixel shader. If the vertex shader outputs a PS_INPUT type, then the geometry shader needs to use that PS_INPUT as its input type.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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