If you are already using the BackgroundColor on the UIImageView, one option is to use multiple UIImageViews You can achieve what you want by using transparent PNGs and laying them over top of one another. The bottom (by Z-order) UIImageView can still set the BackgroundColor as you mention Other methods would be to perform the drawing by hand with CGContext, but I'd only pursue that option if you have some kind of perf issue, which you shouldn't.
If you are already using the BackgroundColor on the UIImageView, one option is to use multiple UIImageViews. You can achieve what you want by using transparent PNGs and laying them over top of one another. The bottom (by Z-order) UIImageView can still set the BackgroundColor as you mention.
Other methods would be to perform the drawing by hand with CGContext, but I'd only pursue that option if you have some kind of perf issue, which you shouldn't.
Coding style - How to apply texture to UIImageView in MonoTouch - Stack Overflow.
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