Download the JK2 SDK Milkshape 3DS Max Photoshop Paint Shop Pro -Back to Top- 3. How do I make a saber skin? A.
This will create a saber core that will replace one of the saber colours in a normal JK2 game. You first need to make a directory structure to be able to skin. So in your 'GameData/base' folder make a folder called "gfx".
Next make a folder inside "gfx" called "effects". Inside "effects" make one more folder called "sabers". The directory structure should look like this: "base/gfx/effects/sabers" In the sabers folder, you need 2 files, called: "blue_line.
Jpg" (size in pixels: 64x256) "blue_glow2. Jpg" (size in pixels: 128x128) "blurcore. Jpg" (size in pixels: 64x128) "blureglow.
Jpg" (size in pixels: 64x128) 'blue_line' is the saber core 'blue_glow2' is the saber glow 'blurecore' and 'blureglow' are the swish textures of the saber. When you swing your saber you see a trail following it, these 2 files are that trail. You need to extract these 4 files from your "assets0.
Pk3" so ...
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