NET Memory issues loading ~40 images, memory not reclaimed, potentially due to LOH fragmentation?

This blog post appears to descibe what you are seeing, and the proposed solution was to create an implementation of Stream that wraps another stream .

It could be that the GC has to work a lot harder to free the resources by moving the up several generations before executing the destructors on the object (which generally call the dispose if you forgot to do it).

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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